![]() Each stage is worth a different amount of money when harvested (stated below). Tiberium has three stages of growth: seedlings, medium, and mature. The Rig is actually very good for defending against Harvester harassment because of its long range and excellent repair capabilities. Alternatively, you can do this with Rigs. Refinery spacing also affects Harvester glitching it is a good idea to always space you Refineries, not only because it reduces the chance of Harvester glitching, but also because it helps protect your Refineries from Catalyst Missiles and other powers or area of effect weapons.Īnother piece of advice for Refinery placement is to put them near your War Factory if the unloading bay of the Refinery is within repair range of the War Factory, your Harvesters will be repaired as they unload their Tiberium. The chances of Harvester glitches will also naturally rise slightly when there are more Harvesters on the field, regardless of how many Refineries there are. This increases efficiency and decreases the probability of glitching. Try to even out the cycles of your harvesters, so that they are not all harvesting at once, or all docking at once. Good timing should also be employed your second Harvester should be going out to harvest when you first Harvester is coming back to dock. Efficiency and glitch improbability are extrapolated over distance, because the longer the Harvesters have to travel, the less they will pile up at the Refinery. Probability of glitching with more than 4 Harvesters per Refinery = almost guaranteed to have some sort of glitchĮfficiency and glitch rates are completely different if there is a substantial distance between the Refinery and the Tiberium field (if the Harvesters have to travel long distances).Probability of glitching with 4 Harvesters per Refinery = much higher than 3.Probability of glitching with 3 Harvesters per Refinery = slightly higher than 2.Probability of glitching with 2 Harvesters per Refinery = much higher than 1 (but still relatively low).Probability of glitching with 1 Harvester per Refinery = extremely low.Take out the two Nod Control Centers and victory is yours.Harvester Efficiency/Glitching and Refinery Placement Also capture the EMP Control Center and guard it with Snipers. Always have a Commando near your Mammoth Tanks, because the Mammoth Tank guns are not effective on infantry. You must build as many tanks as you can and have them take out everything. Destroy the Second one with Orcas and after leveling the Docks you get two Mammoth Tanks as an award. Beware of Nod Reinforcements inbound from the East. Keep detectors near all tiberium fields to fend off the nod harvesters that tried to take what is rightfully yours.Īttack the first docks with a commando and destroy the local militants guarding the cranes. ![]() Deploy a surveyor near the northern tiberium field and build a Refinery and some base defenses as soon as possible. Fend off the local Raider and Attack Bike attacks and expand. You start with two Zone Troopers, two Riflemen Squads and a Mammoth Tank. Always support your Mammoths with a Commando and 5 Zone Troopers. ![]()
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